“You may have also noticed this, but her powerful blast of Aura Spark from her CA, “Fate Aura Spark”, is the same move that she used against M. Rose’s Critical Art is called “Fate Aura Spark.” With it, she performs a quick combo that launches her foe into the air… only to slam them down on the floor again and unleash a giant blast of Soul Power directly into them.Ī quick note about this move from the SFV Director: “The animation of her new move, “Soul Punish” is a recreation of the same movement from the opening of Street Fighter Alpha.” SFV Director Takayuki Nakayama Nakayama also has some background on Rose’s new move: Use Soul Punish offensively or defensively! You can use the orbs offensively by adding extra hits to combos or defensively by absorbing opponent projectiles.The EX version can send opponents airborne for more combo potential! Depending on the button you press to execute the move, the orb will be summoned to a different location. Rose also has a new move called “Soul Punish,” which has Rose summoning an orb on different areas of the stage. The EX version will throw opponents into a wall, causing a wall bounce and allowing for an extended combo. Rose has also mastered a new anti-air move called “Soul Bind.” This move has Rose utilizing her Soul Powered scarf to snatch opponents out of the air. Each punch button throws the Soul Spark at a different angle in the air to cover various areas of approach. And now, she can even execute this move in mid-air for some new offensive and defensive strategies. She’s no stranger to fireballs, having one of her own: the “Soul Spark” projectile. Rose returns in SFV with a handful of new moves at her disposal.
Since it was such a unique move, we decided to bring it back in SFV.” New moves “Her back throw is her “Soul Drain” from the SFA series. Depending on the strength of the special move she performs, her scarf will change color.” “Please pay attention to her scarf, which is infused with her Soul Power. Her new moves are meant to control her opponent, and we kept in mind her style of creating an advantageous situation to counter against the opponent. Rather than giving her a sense where she’s constantly ready for battle, we made her footwork more relaxed, and made her walking animation more elegant. “With the appearance of her apprentice, Menat, we strengthened her presence to become more master-like. SFV Director Takayuki Nakayama has more on her new design: As you can see, Rose has undergone quite a transformation since her last appearance.